Wolf of Diagon Alley
Guide/How to Play

How to Play

HPTCG is a two-player duel. The goal is to mill the opponent's deck — when they can't draw a card, they lose. This is a buyer's primer, not a tournament manual: enough to read a card and judge what you're looking at on eBay.

Win condition— your opponent loses when their deck runs out. Every form of "damage" in this game moves cards from their deck to their discard pile.

The basics

Players

2

Deck size

60 cards + 1 starting Character

Opening hand

7 cards

Turn draw

1 card per turn

Win condition

Opponent's deck empty

Lesson types

5 (CoMC · Charms · Potions · Quidditch · Transfig.)

The 8 card types

Every card in the game falls into one of these eight categories. The card type is printed at the top of each card; the rarity dot and set symbol sit lower right.

Lessons

The fuel of the game. Each Lesson in play provides 1 Power, and Power lets you cast Spells and play Items, Creatures, and Locations.

  • No deck limit — bring as many or as few as you want.
  • 5 types: Care of Magical Creatures, Charms, Potions, Quidditch, Transfiguration. Each has its own colour and symbol.
  • Higher-cost cards usually require multiple Lessons of the right type already in play.

Spells

One-shot effects. Played from hand, resolved, then sent to discard.

  • Have a Power cost and a Lesson type.
  • There are Spells for every Lesson type.

Creatures

Stick on the table after being played. Most attack the opposing player each turn.

  • Require Care of Magical Creatures Lessons.
  • Have Health (damage they can soak) and Damage-per-turn (dealt to the opponent).
  • Some Creatures don't deal damage and instead trigger special abilities.

Characters

People in the wizarding world. Stay on the table and grant special abilities.

  • No Power cost or Lesson type — but cost 2 Actions to play.
  • Each player starts the game with one starting Character already in play. It can't be discarded.
  • Starting Characters must have the "Witch" or "Wizard" keyword.
  • Many Characters provide bonus Power once in play.

Adventures

Side-quests played against the opponent. Each player can only have one Adventure in play at a time.

  • Two Actions to play. No Lesson type.
  • Have an Effect (immediate impact on opponent), a "To Solve" condition, and a Reward the opponent gets when they solve it.

Items

Stay on the table. Can boost Power or trigger usable effects.

  • Have a Power cost and can be of any Lesson type.
  • Some Items act as permanent buffs; others can be "tapped" for one-shot effects.

Matches

Quidditch Cup+

Quidditch games played alongside the main duel. Both players race to win them.

  • Power cost is always 1 (Quidditch).
  • Introduced in Quidditch Cup expansion.
  • Only one Match can be in play at a time.
  • Have a "To Win" condition and a Prize for the first player to complete it.

Locations

Diagon Alley+

Persistent terrain effects. Same impact on both players.

  • Have a Power cost and can be of any Lesson type.
  • Introduced in Diagon Alley expansion.
  • Only one Location in play at any time — playing a new one removes the old.

A turn in 30 seconds

  1. Draw a card.
  2. Play up to one Lesson (free; no Action cost).
  3. Take up to two Actions. Each Action can be: cast a Spell, play an Item / Creature / Location / Match, play a Character or Adventure (these cost both Actions), or use an in-play ability.
  4. Resolve any "each turn" Creature damage and Match progress.
  5. Pass the turn.

Why this matters for buying

Most listings show one side of a card. Knowing what to look for makes it easy to read condition and authenticity from a photo: Power cost lower-left, Lesson type as a coloured symbol, Damage / Health on Creatures, and the rarity dot + set symbol lower-right. If a seller's photo doesn't show the lower-right corner, ask for one before bidding.

Quick glossary

Power
Currency for playing cards. Provided by Lessons (and some Items / Characters).
Action
Limited resource — 2 per turn. Most plays cost 1; Characters and Adventures cost both.
Premium
Special foil treatment that replaces a card in a booster — either Foil Premium or Holo Portrait Premium.
Unique
Keyword. Only one Unique card with that name can be in play at a time (across both players).
Mill
Move cards from the opponent's deck to their discard. Damage in HPTCG is milling.
Starting Character
The Witch/Wizard you pick before the game starts. Can't be discarded.