How to Play
HPTCG is a two-player duel. The goal is to mill the opponent's deck — when they can't draw a card, they lose. This is a buyer's primer, not a tournament manual: enough to read a card and judge what you're looking at on eBay.
The basics
Players
2
Deck size
60 cards + 1 starting Character
Opening hand
7 cards
Turn draw
1 card per turn
Win condition
Opponent's deck empty
Lesson types
5 (CoMC · Charms · Potions · Quidditch · Transfig.)
The 8 card types
Every card in the game falls into one of these eight categories. The card type is printed at the top of each card; the rarity dot and set symbol sit lower right.
Lessons
The fuel of the game. Each Lesson in play provides 1 Power, and Power lets you cast Spells and play Items, Creatures, and Locations.
- No deck limit — bring as many or as few as you want.
- 5 types: Care of Magical Creatures, Charms, Potions, Quidditch, Transfiguration. Each has its own colour and symbol.
- Higher-cost cards usually require multiple Lessons of the right type already in play.
Spells
One-shot effects. Played from hand, resolved, then sent to discard.
- Have a Power cost and a Lesson type.
- There are Spells for every Lesson type.
Creatures
Stick on the table after being played. Most attack the opposing player each turn.
- Require Care of Magical Creatures Lessons.
- Have Health (damage they can soak) and Damage-per-turn (dealt to the opponent).
- Some Creatures don't deal damage and instead trigger special abilities.
Characters
People in the wizarding world. Stay on the table and grant special abilities.
- No Power cost or Lesson type — but cost 2 Actions to play.
- Each player starts the game with one starting Character already in play. It can't be discarded.
- Starting Characters must have the "Witch" or "Wizard" keyword.
- Many Characters provide bonus Power once in play.
Adventures
Side-quests played against the opponent. Each player can only have one Adventure in play at a time.
- Two Actions to play. No Lesson type.
- Have an Effect (immediate impact on opponent), a "To Solve" condition, and a Reward the opponent gets when they solve it.
Items
Stay on the table. Can boost Power or trigger usable effects.
- Have a Power cost and can be of any Lesson type.
- Some Items act as permanent buffs; others can be "tapped" for one-shot effects.
Matches
Quidditch Cup+Quidditch games played alongside the main duel. Both players race to win them.
- Power cost is always 1 (Quidditch).
- Introduced in Quidditch Cup expansion.
- Only one Match can be in play at a time.
- Have a "To Win" condition and a Prize for the first player to complete it.
Locations
Diagon Alley+Persistent terrain effects. Same impact on both players.
- Have a Power cost and can be of any Lesson type.
- Introduced in Diagon Alley expansion.
- Only one Location in play at any time — playing a new one removes the old.
A turn in 30 seconds
- Draw a card.
- Play up to one Lesson (free; no Action cost).
- Take up to two Actions. Each Action can be: cast a Spell, play an Item / Creature / Location / Match, play a Character or Adventure (these cost both Actions), or use an in-play ability.
- Resolve any "each turn" Creature damage and Match progress.
- Pass the turn.
Why this matters for buying
Most listings show one side of a card. Knowing what to look for makes it easy to read condition and authenticity from a photo: Power cost lower-left, Lesson type as a coloured symbol, Damage / Health on Creatures, and the rarity dot + set symbol lower-right. If a seller's photo doesn't show the lower-right corner, ask for one before bidding.
Quick glossary
- Power
- Currency for playing cards. Provided by Lessons (and some Items / Characters).
- Action
- Limited resource — 2 per turn. Most plays cost 1; Characters and Adventures cost both.
- Premium
- Special foil treatment that replaces a card in a booster — either Foil Premium or Holo Portrait Premium.
- Unique
- Keyword. Only one Unique card with that name can be in play at a time (across both players).
- Mill
- Move cards from the opponent's deck to their discard. Damage in HPTCG is milling.
- Starting Character
- The Witch/Wizard you pick before the game starts. Can't be discarded.